1. Claire Dormann and R. Biddle: A review of humor for computer games: play,laugh and more, Simulation & Gaming,2009.

2. Caquard S and C. Dormann: Humorous Maps: Explorations of an Alternative Cartography, Cartography and Geographic Information Science journal 35 (1), 51-64,2008.

3. Claire Dormann and Robert Biddle: Humour in Game-based Learning, Learning, Media & Technology journal, 31(6), 411-424, 2006.

4. Claire Dormann, Caquard S. Wood B. and Biddle R: Role-Playing Games in Cybercartography: Multiple Perspectives and Critical Thinking, Cartographica, 41 (1), 47-58, 2006.

5. Greenspan B., Dormann C., Caquard S., Eaket C. and Biddle R: Live Hypernarrative and Cybercartography: You are Here, Now, Cartographica, 41 (1), 35-46, 2006.

6. Claire Dormann and R. Biddle: Understanding game design for affective learning. Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Toronto, Ontario, Canada, ACM, New York, NY, USA, 41-48

7. Claire Dormann and R. Biddle: Urban expressions and experiential gaming. World conference on Educational Multimedia and Hypermedia, ED-Media 2007, Vancouver, 2230-2336.

8. Claire Dormann and R. Biddle: Making players laugh: the value of humour in computer games. Proceedings of the 2007 conference on Future Play, Toronto, Ontario, Canada, ACM, New York, NY, USA, 249-250.

9. Claire Dormann, R. Biddle and P. Barr: Humour theory in videogames: laughter in the slaughter, ACM SIGGRAPH Video Game Symposium, Boston, July 2006, 95 – 98.

10. Claire Dormann and R. Biddle: Semiotics of humour in hedonic electronic commerce. International Conference on Organisational Semiotics, ICOS2006, Campinas Brazil,5-7 July 2006, 20-28.

11. Claire Dormann: Cultural representations in Web design: differences in emotions and values. British Human Computer Interaction Group Annual Conference, HCI2005, Edinburgh, UK 5-9 September 2005, 234-242.

12. Woods B., E. Whitworth, A. Hadziomerovic, C. Dormann, S. Caquard, JP Fiset, A. Hayes, and R. Biddle: Repurposing a computer Role Playing Game for engaging learning, World conference on Educational Multimedia and Hypermedia, ED-Media, 27 June -2 July, Montreal, 2005, 1156-1162.

13. Claire Dormann, Fiset, J-P, Caquard, S., Woods, B., Hadziomerovic, A., Whitworth, E., Hayes, A., and Biddle, R.: Computer games as homework: how to delight and instruct. Home Oriented Informatics and Telematics, April 13-15 2005, York, UK, Springer, 245-260, 2005.

14. Claire Dormann. and Lindgaard, G: Developing innovative systems: creative ideation. In Proceedings of the Symposium on Interaction: Systems, Practice and Theory, Sydney, Australia, Creativity & Cognition Studio Press, 60-85, 2004.